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AppState

Struct AppState 

Source
pub struct AppState {
    pub xil_exe: PathBuf,
    pub status: StatusFn,
    pub(crate) jobs: Mutex<HashMap<u64, UnboundedReceiver<JobEvent>>>,
    pub(crate) next_job: AtomicU64,
    pub(crate) episodes_cache: Mutex<HashMap<PathBuf, (Instant, Rows)>>,
    pub grade_cache: Mutex<BTreeMap<String, String>>,
    pub(crate) choices: Mutex<Option<Arc<Choices>>>,
}
Expand description

Everything a handler needs. Workspace paths are read from the environment on each call, as the Python module does.

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§xil_exe: PathBuf

The xil executable stages run under.

§status: StatusFn§jobs: Mutex<HashMap<u64, UnboundedReceiver<JobEvent>>>§next_job: AtomicU64§episodes_cache: Mutex<HashMap<PathBuf, (Instant, Rows)>>

_EPISODES_CACHE: rows memoised per workspace root.

§grade_cache: Mutex<BTreeMap<String, String>>

_sfx_grade_cache: {path: grade}, rebuilt only on Load/Refresh.

§choices: Mutex<Option<Arc<Choices>>>

Implementations§

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impl AppState

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pub fn new(xil_exe: PathBuf, status: StatusFn) -> Arc<AppState> ⓘ

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pub fn choices(&self) -> Arc<Choices> ⓘ

The cached dropdown lists, built on first use. Blocking.

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pub fn invalidate_choices(&self)

Drop the cached lists so the next request rebuilds them.

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pub(crate) fn job_id(&self) -> u64

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